Dragons swarm in epic battle sequences humans gracefully race, flip, and fly and key dramatic moments are powered solely by the visual nuance of a computer-generated character’s performance. It’s a leap in terms of both spectacle and emotion, and at the heart of it was a new version of the studio’s flagship animation software - one that’s letting DreamWorks animators do more than they ever could before. Throughout the studio’s history, it’s relied on a custom piece of animation software named Emo. Originally developed in the 1980s by Pacific Data Images, Emo was designed to animate primitive graphics and text, but evolved into the kind of tool that could bring Princess Fiona and Puss in Boots to life. Despite several major overhauls, however, it had begun to show its age. Animators would have to work with rough geometric approximations of creatures rather than fully-realized models, or turn off different body parts altogether to get the software to run at an acceptable speed. Then there was rendering, which would tie up the workstation completely. Like a lagging version of Photoshop, Emo simply wasn’t using modern hardware to its full potential. So five years ago, the studio met with its hardware partners HP and Intel to get a sense of where their respective products would be going in the years ahead. Realizing that a simple update wasn't going to get the job done, DreamWorks decided to rebuild its entire suite of production software from the ground up.ĭreamWorks CTO Lincoln Wallen went to the company’s artists, asking them to daydream what kind of tools they would like to use in a perfect world. "I recall it very well," Simon Otto, head of character animation for Dragon 2, tells me in a suite at the studio’s Glendale headquarters. 2d Animation 2D Animator 3D Animation 3D Animator 3D Studio Max Adobe After Effects Adobe Flash Adobe Illustrator Adobe Photoshop Adobe Premiere Animation Animation Director Animator Cal Arts Cartoon Cartoon Network Character Design Chuck Jones Comic Book Director Disney Dreamworks Final Cut Pro Glen Keane Hanna Barbera Illustrator jobs Looney Tunes Mac Pro Maya News Nickelodeon Pixar Producer Sketchbook Pro Story Artist Storyboard Artist Storyboarding Storyboard Pro Toon Boom ToonBoom Storyboard Pro Wacom Cintiq Wacom Tablet Warner Bros."One of the first things was, " if you just forget everything you’re doing today?" People with backgrounds in all different types of animation were consulted - from 2D animation, to stop-motion, to video games - in an effort to create a software solution that could bring together the best of all possible worlds.
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